github.com/gorilla/websocket
This package has a good security score with no known vulnerabilities.
Community Reviews
Solid WebSocket library with good security defaults but requires careful configuration
Input validation requires manual attention. The library provides ReadMessage size limits via ReadLimit() which you must set yourself - there's no default, so forgetting this can expose you to memory exhaustion attacks. The library handles framing validation internally, but you're responsible for validating message content. TLS support is solid since it leverages Go's net/http, inheriting those crypto defaults.
Error handling is generally clean with explicit error returns, though connection errors don't always clearly distinguish between network issues and protocol violations. The WriteControl and message sending methods can expose timing information if you're not careful with goroutine patterns. Overall, it's a well-maintained library that requires security-conscious configuration.
Best for: Production WebSocket servers where you need explicit control over security parameters and can invest time in proper configuration.
Avoid if: You need batteries-included WebSocket with automatic size limits, reconnection logic, or are building a quick prototype without security review.
Battle-tested WebSocket library with excellent control and performance
Error handling is transparent - you get clear distinctions between normal closures, protocol errors, and network failures. The IsCloseError and IsUnexpectedCloseError helpers are invaluable for production logging. Timeouts are manual (SetReadDeadline/SetWriteDeadline) which initially feels low-level but gives precise control for implementing heartbeats and detecting stale connections.
One gotcha: concurrent writes panic by design, forcing you to add your own write mutex. This seems restrictive but prevents subtle race conditions. The PreparedMessage type helps optimize broadcasts. Documentation includes practical examples for common patterns like chat servers and proper cleanup sequences.
Best for: Production systems requiring fine-grained control over WebSocket connections, high-throughput real-time applications, and scenarios where precise timeout and resource management are critical.
Avoid if: You need higher-level abstractions like automatic reconnection, pub-sub patterns, or room management out of the box - consider a framework built on top of this.
Battle-tested WebSocket implementation with excellent API design
Error handling is where this package really shines. When connections drop or messages are malformed, you get clear, actionable errors. The distinction between CloseError types helps you handle graceful shutdowns versus network failures appropriately. Debugging is straightforward because the connection lifecycle is explicit - you control reading, writing, and closing without hidden goroutines doing magic behind the scenes.
The learning curve is gentle if you understand basic Go concurrency. Common pitfalls (concurrent writes, not reading messages promptly) are well-documented in the package docs. Community support is strong - most Stack Overflow questions already have detailed answers. The maintainers are responsive on GitHub, though the package is so stable that issues are rare.
Best for: Real-time features in Go applications where you need production-grade WebSocket handling with full control over connection lifecycle.
Avoid if: You need a higher-level framework with built-in room management, broadcasting, and authentication (consider a full real-time framework instead).
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