@types/draco3d
TypeScript definitions for draco3d
This package has a good security score with no known vulnerabilities.
Community Reviews
Essential type definitions for Draco3D with minimal security surface
From a security perspective, the real concerns lie with the underlying draco3d library itself, not these type definitions. The types don't introduce validation logic or error handling—they simply describe the API surface. You'll still need to implement proper input validation when handling compressed buffers, especially when loading user-provided 3D assets. The library encourages working with raw buffers and pointers, so memory safety awareness is critical.
The definitions are well-maintained and stay current with the Draco releases. Error handling patterns follow the underlying C++ library's approach, which can be terse. You'll want to wrap decoder calls in try-catch blocks and validate geometry outputs before rendering, as malformed compressed data can cause decoder failures.
Best for: TypeScript projects using Draco3D compression for 3D models where compile-time type safety is needed.
Avoid if: You're looking for runtime validation or security helpers—this only provides type definitions.
Functional but minimal type definitions with significant API discovery gaps
The biggest pain point is the lack of inline documentation and JSDoc comments. When you're trying to figure out what DracoDecoderModule.decode() expects or what status codes mean, there's zero context in your IDE. You'll constantly be switching to the Draco documentation or source code to understand parameter meanings, return types, and proper usage patterns. The async module initialization pattern (using DracoDecoderModule()) is typed, but not intuitive without external examples.
Error handling is particularly unclear - the types don't help you understand what can fail or how. Status codes are typed as numbers without enums, making it hard to handle errors meaningfully. Overall, it works if you already know the Draco API well, but it won't help you learn it.
Best for: Projects where developers already understand the Draco API and just need basic type safety for existing code.
Avoid if: You're new to Draco and expecting the types to guide you through the API - you'll need external documentation constantly.
Functional but sparse typings for a complex 3D compression library
The biggest pain point is the lack of examples within the type definitions themselves. Draco's API involves careful memory management and specific initialization sequences that aren't obvious from the types alone. You'll often need to cast or use type assertions when working with the mesh attribute accessors, which defeats the purpose of having TypeScript support. Error handling is particularly vague - methods that can fail don't have clear type signatures indicating error states.
For basic decode/encode workflows, the types work fine and provide decent autocomplete. But for advanced use cases like custom attributes or streaming decompression, you're largely on your own figuring out the correct API usage through trial and error.
Best for: Projects needing basic Draco mesh compression/decompression with TypeScript where you're willing to supplement with upstream documentation.
Avoid if: You need comprehensive type-level guidance for complex 3D workflows or expect self-documenting APIs without external reference materials.
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