@webgpu/types
This package defines Typescript types (`.d.ts`) for the upcoming [WebGPU standard](https://github.com/gpuweb/gpuweb/wiki/Implementation-Status).
This package has a good security score with no known vulnerabilities.
Community Reviews
Essential TypeScript types for WebGPU - zero runtime overhead, excellent accuracy
The types are remarkably accurate and track the spec closely, which is critical when working with a complex API like WebGPU. You get proper autocomplete for all GPU resources, pipeline configurations, and shader bindings. The enum types prevent common mistakes like passing invalid texture formats or blend modes. Updates come regularly to match spec changes, though this means minor breaking changes as the standard evolves.
From an operations perspective, this is the ideal dependency: no bundle size impact, no runtime behavior to debug, no error handling to implement. It simply makes your WebGPU code safer at compile time without any production footprint.
Best for: Any TypeScript project using WebGPU where you want compile-time type safety and autocomplete without runtime overhead.
Avoid if: You're writing plain JavaScript without TypeScript or need runtime validation of GPU configurations.
Essential type definitions that stay current with WebGPU specification
In production, these types have saved countless hours debugging GPU resource leaks and configuration errors. The structured typing around buffer descriptors, texture formats, and pipeline configurations prevents the subtle mistakes that are painful to debug in GPU code. The types are generated from the WebGPU spec itself, so updates track the standard closely.
One caveat: this is a moving target as WebGPU is still evolving. You'll occasionally need to update the package when browser implementations advance, and there can be brief periods where types lag behind nightly builds. However, for stable browser releases, the types are reliable and well-maintained.
Best for: Any TypeScript project using WebGPU where compile-time safety around GPU resource configuration is critical.
Avoid if: You're working in pure JavaScript without TypeScript or need runtime validation of GPU configurations.
Essential TypeScript types for WebGPU with minimal security surface
From a practical standpoint, the types provide excellent IDE autocomplete and catch many common WebGPU API misuses at compile time. The structure closely mirrors the official spec, making it easy to cross-reference documentation. One caveat: since WebGPU itself involves low-level GPU access, the types don't prevent runtime security issues like shader exploits or GPU memory leaks - they simply ensure you're calling the API correctly.
The package follows secure-by-default principles where applicable (readonly arrays, proper null handling), though as a passive type definition layer, it can't enforce runtime validation. Error surfaces are minimal since compilation failures are the only failure mode, and these expose no sensitive information.
Best for: TypeScript projects using WebGPU that need compile-time safety for GPU API calls with minimal supply chain risk.
Avoid if: You need runtime validation or are working in vanilla JavaScript without TypeScript compilation.
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